Game Manual

At the beginning of the game, you have to build a strong economic foundation. To achieve this, you must expand the 18 resource fields surrounding the village. There are four types of resources: Wood (Woodcutter), Clay (Clay Pit), Iron (Iron Mine) and Crop (Cropland). If you want to know more about them and how to develop them, click on the field.

Later in the game, the buildings within the village become very important. To construct a building, click on a green empty building slot.

Please note that some buildings only appear later in the game once you have fulfilled the prerequisites (e.g., another building must be at a certain level).

Main Building

Main Building   The master builders live in the Main Building. The higher the level of the Main Building, the faster your other buildings will be constructed.

Tribe advantage:
Romans: You can construct a building and a resource field simultaneously.

Costs and construction time at level 1:
Wood 70 | Clay 40 | Iron 60 | Crop 20 | Crop consumption 2 | Period0:00:08
Prerequisites:
None

Warehouse

Warehouse  The resources wood, clay, and iron are stored in the Warehouse. The higher the level, the larger the storage capacity.

Costs and construction time at level 1:
Wood 130 | Clay 160 | Iron 90 | Crop 40 | Crop consumption 1 | Period0:00:04
Prerequisites:
Main Building level 1

Granary

Granary   The crop produced by your farms is stored in the Granary. The higher the level, the larger the storage capacity for crop.

Costs and construction time at level 1:
Wood 80 | Clay 100 | Iron 70 | Crop 20 | Crop consumption 1 | Period0:00:03
Prerequisites:
Main Building level 1

Cranny

Cranny  In the event of an attack on your village, the Cranny hides a portion of your resources. These resources cannot be stolen by the attacker. At level 1, the Cranny hides 100 units of each resource.

Tribe Advantages:
Gauls: The Cranny hides 2x as many resources.
Teutons: Enemy Crannies only hide 66% of their normal amount.

Costs and construction time at level 1:
Wood 40 | Clay 50 | Iron 30 | Crop 10 | Crop consumption 0 | Period0:00:01
Prerequisites:
None

Embassy

Embassy  To join an alliance you need an Embassy. Starting from level 3, you can create your own alliance. Every level increases the maximum size of the alliance by 3 members.

Costs and construction time at level 1:
Wood 180 | Clay 130 | Iron 150 | Crop 80 | Crop consumption 3 | Period0:00:04
Prerequisites:
Main Building level 1

Rally Point

Rally Point  At the Rally Point you can give orders to your troops and see incoming attacks or reinforcements. The Rally Point can only be built on the curved area just to the right of your Main Building. The higher the level, the more targets become available for your catapults.

Costs and construction time at level 1:
Wood 110 | Clay 160 | Iron 90 | Crop 70 | Crop consumption 1 | Period0:00:04
Prerequisites:
None

Marketplace

Marketplace  At the Marketplace you can trade resources with other players. The higher the level, the more merchants you have available.

Tribe Advantages:
Romans: Merchants can carry 50000 resources (Speed: 240000 fields/hour)
Teutons: Merchants can carry 100000 resources (Speed: 180000 fields/hour)
Gauls: Merchants can carry 75000 resources (Speed: 360000 fields/hour)


Costs and construction time at level 1:
Wood 80 | Clay 70 | Iron 120 | Crop 70 | Crop consumption 4 | Period0:00:03
Prerequisites:
Main Building level 3, Warehouse level 1, Granary level 1

Barracks

Barracks  In the Barracks, infantry troops are trained. The higher the level of the Barracks, the faster the troops are trained.

Costs and construction time at level 1:
Wood 210 | Clay 140 | Iron 260 | Crop 120 | Crop consumption 4 | Period0:00:04
Prerequisites:
Rally Point level 1, Main Building level 3

Stable

Stable  In the Stable, cavalry troops are trained. The higher the level of the Stable, the faster the troops are trained.

Costs and construction time at level 1:
Wood 260 | Clay 140 | Iron 220 | Crop 100 | Crop consumption 5 | Period0:00:04
Prerequisites:
Smithy level 3, Academy level 5

Workshop

Workshop  In the Workshop, siege engines like rams and catapults are built. The higher the level, the faster the production speed.

Costs and construction time at level 1:
Wood 460 | Clay 510 | Iron 600 | Crop 320 | Crop consumption 3 | Period0:00:06
Prerequisites:
Academy level 10, Main Building level 5

Academy

Academy  In the Academy, you can research new troop types. The higher the level, the more advanced troops you can research.

Costs and construction time at level 1:
Wood 220 | Clay 160 | Iron 90 | Crop 40 | Crop consumption 4 | Period0:00:04
Prerequisites:
Barracks level 3, Main Building level 3

Smithy

Smithy  In the Smithy, the weapons and armour of your warriors are enhanced. By increasing the level of the Smithy, you can order the fabrication of better weapons and armour. Each upgrade increases both attack and defense power.

Costs and construction time at level 1:
Wood 340 | Clay 400 | Iron 760 | Crop 260 | Crop consumption 4 | Period0:00:04
Prerequisites:
Main Building level 3, Academy level 3

Smithy

Smithy  The Armoury has been merged into the Smithy. See the Smithy for weapon and armour upgrades.

Costs and construction time at level 1:
Wood 260 | Clay 420 | Iron 820 | Crop 260 | Crop consumption 4 | Period0:00:04
Prerequisites:
Main Building level 3, Academy level 1

Palace

Palace  The King or Queen lives in the Palace. You can only have one Palace in your entire realm. The village with the Palace can be declared the Capital.

At level 10, 15, and 20, you can train three Settlers or a Chief/Senator.

The Capital is the only village where a Stonemason can be built, and resource fields can be upgraded beyond level 10.

Costs and construction time at level 1:
Wood 550 | Clay 800 | Iron 750 | Crop 250 | Crop consumption 1 | Period0:00:10
Prerequisites:
Embassy level 1, Main Building level 5, Residence

Residence

Residence  The Residence is a small palace where the King or Queen lives when they visit. The Residence protects the village from being conquered by enemies.

At level 10 and 20, you can train three Settlers or a Chief/Senator.

Costs and construction time at level 1:
Wood 580 | Clay 460 | Iron 350 | Crop 180 | Crop consumption 1 | Period0:00:04
Prerequisites:
Main Building level 5, Palace

Trade Office

Trade Office  In the Trade Office, the merchants carts are improved with powerful horses. The higher the level, the more your merchants can carry.

Each level increases capacity by 10%. At level 20, your merchants can carry 3x the normal amount.

Costs and construction time at level 1:
Wood 1400 | Clay 1330 | Iron 1200 | Crop 400 | Crop consumption 3 | Period0:00:06
Prerequisites:
Marketplace level 20, Stable level 10

Tournament Square

Tournament Square  At the Tournament Square, your troops train to improve their stamina. The speed bonus only applies to travel beyond 30 fields - the first 30 fields are always traveled at normal speed.

Each level increases speed by 10% for the distance beyond 30 fields.

Costs and construction time at level 1:
Wood 1750 | Clay 2250 | Iron 1530 | Crop 240 | Crop consumption 1 | Period0:00:07
Prerequisites:
Rally Point level 15